WIZARDS OF THE COAST

D&D - EXPEDITION TO UNDERMOUNTAIN. VFN CONDITION.

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D&D - Expedition to Undermountain

D&D 3rd Edition

AD&D Module

WIZARDS OF THE COAST

DATED 2007

CONDITION - VFN

GRADING NOTES -  Small bump and split to top of spine. Slight bend from storage

ISSUE NOTES - No one knows what lurks in the depths of the mad archmage's halls.... but you are about to find out

Day, night, I can no longer tell.  Gargoyles carried off the wizard while we were roping our way down Belkram's Fall.  Evendur the paladin fell beneath the axe of a blood-maddened minotaur two rests later, then Ironhewer stumbled into a magical portal and vanished screaming.  We dared not follow him.  It is said that these halls hide treasure beyond imagining but even if we found Halaster's hoard in the next chamber we are so hopelessly lost that I doubt I would live to spend even a copper of it

HARDCOVER