AD&D - WG12: Vale of the Mage
Greyhawk Adventure
2nd Edition AD&D
PUBLISHED BY TSR
PRINTED 1989
CONDITION - VFN+
GRADING NOTES - Some light wear to top edge of booklet. The adventure module is still partially in its original shrinkwrap
ISSUE NOTES - There's only one way to get there - through the Barrier Peaks. Once you're there you are confronted with armed guards, traps both magical and mechanical and legendary beasts... not to mention the wandering necromancers.
Why go in there? Because rulers of neighbouring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and came to the Vale of the Mage to hide - and, presumably regroup and ally with the Black One. They may have gained the help of the Tree People, as well; you won't know until (perhaps) it'll be too late to turn back. It's a jungle in there....