Doomstones Book 3 - Heart of Chaos
Warhammer Fantasy Roleplay
CONDITION - NM
GRADING NOTES -
ISSUE NOTES - By uniting the four ancient Crystals of Power, the adventurers have accidentally triggered a Chaos-God's four thousand year plan. Now they are the only ones who can stop the stones from bringing devastation to the Old World - but first they must learn how. And that knowledge is hidden deep in a valley occupied by worshippers of Chaos
Between them and saving the world lie hideous mutants and Beatsmen, long destroyed Dwarven holds, ambushes, pursuits, mad ghosts, insane cultists, undead children, an amazing flying ship and a Dwarf who cannot die
Determined to stop them are fanatical forces from the Empire and the Dwarven stronghold of Karak Hirn, as well as the powers of Chaos who will not let the all-powerful artefacts de destroyed.
As the hole in the sky grows larger and a great storm gathers over the Yetzin Valley, can anyone survive the threat of the Doomstones?