{"product_id":"ad-d-2nd-ed-wg12-vale-of-the-mage-vfn-condition","title":"AD\u0026D 2ND ED. WG12 - VALE OF THE MAGE. VFN+ CONDITION.","description":"\u003cp\u003eAD\u0026amp;D - WG12: Vale of the Mage \u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eGreyhawk Adventure\u003c\/p\u003e\n\u003cp\u003e2nd Edition AD\u0026amp;D\u003c\/p\u003e\n\u003cp\u003ePUBLISHED BY TSR\u003c\/p\u003e\n\u003cp\u003ePRINTED 1989\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eCONDITION - VFN+\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eGRADING NOTES - Some light wear to top edge of booklet.  The adventure module is still partially in its original shrinkwrap\u003c\/p\u003e\n\u003cp\u003eISSUE NOTES - There's only one way to get there - through the Barrier Peaks.  Once you're there you are confronted with armed guards, traps both magical and mechanical and legendary beasts... not to mention the wandering necromancers.\u003c\/p\u003e\n\u003cp\u003eWhy go in there? Because rulers of neighbouring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and came to the Vale of the Mage to hide - and, presumably regroup and ally with the Black One. They may have gained the help of the Tree People, as well; you won't know until (perhaps) it'll be too late to turn back.  It's a jungle in there....\u003c\/p\u003e","brand":"TSR","offers":[{"title":"Default Title","offer_id":56770436071808,"sku":null,"price":45.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0261\/7085\/1416\/files\/IMG_3478_a9c58d8f-e034-41b9-b1d5-05193b0205b7.jpg?v=1761537726","url":"https:\/\/theunrealitystore.co.uk\/products\/ad-d-2nd-ed-wg12-vale-of-the-mage-vfn-condition","provider":"The Unreality Store","version":"1.0","type":"link"}