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AD&D UK2 - The Sentinel

AD&D Dungeons & Dragons

AD&D Module


DATED 1983


GRADING NOTES -  Some creases to spine on outer cover. Light wear to leading edge of outer cover. Rusting to staples of inner adventure booklet. Rust marks from inner adventure booklet to inside of outer cover.


Not even memories of past glory live on in the gentle hills around the village of Kusnir.  Today its people have more concern for commonplace things, like the harvest, trade and the threat of death in the night! Kusnir is beset by a skulk!

The attentions of such a creature are a cure on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places by night. Men go abroad armed and in groups, while women and children stay behind locked doors and even there are not safe. But life goes on. The lot of the peasant is always hard, what cannot be prevented must be endured and of course things could be be worse.

Much worse. The skulk has begun to visit the village more and more often. Sometimes it kills, yet just as often it spares a victim, leaving clear signs of what it might have done had it wished. Its visits are now marked by strange and illegible symbols scrawled in blood on the walls of the buildings. The people are worried, helpless and desperate. Desperate enough to welcome adventurers...

The Sentinel is an adventure for characters of level 2-5